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Chiappa Charging Rhino Gen II

     The Chiappa Charging Rhino Gen II was my first attempt at weaponry using sub-division modeling. This weapon took me about two weeks to complete​. I learned a lot about the successful use of sub-division modeling and the importance of it when creating high-poly assets.

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Softwares:

Adobe Substance Painter, Maya

Moodboarding

     I started this process by first making a mood board of a few different types of guns I was interested in making. I decided on the Chiappa Charging Rhino Gen II because it looked the most interesting to me and I was drawn to it's more modern look.

Forming the Weapon

     Creating the weapon took me a few attempts as I tried to avoid having as many triangles and n-gons as possible. I duplicated my mesh each time I made an iteration in case I had to back track at all from any mistakes. I then converted my low poly mesh into a high poly model before finally optimizing it.

Texturing

     Once I finished the weapon in Maya, I brought it into Adobe Substance Painter to be textured

Final Product

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